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Friday, October 15, 2010

Debuffs in wizard101

Card Combat in W101 is not terribly complicated, but there are little tricks of which you might, or might not, be aware. For example, what is the correct order in which you should cast the following three debuff spells, in order to maximize their effectiveness, and why? For the sake of the argument, let's assume you're a Death Wizard facing another Death Wizard.


Take your time now.

I'm not going anywhere.

And I haven't worked out how to do a "more after the Break" thing in my Blog, or I'd put the answer after a "break".

Instead I have to rely on cheap delaying tactics, like this ;)

So, what order do you apply those Debuffs for maximum effectiveness versus another Death Wizard? You must cast Death Prism prior to casting Death Trap. Curse can be cast at any time, but you must cast Death Prism before casting Death Trap.

Why?

Because (currently) debuff spells go off using the LIFO method, that is the last Debuff you cast is the first to go off, while the first Debuff you cast goes off last.

So if you cast Death Trap before Death Prism (as I found out, to my detriment), Death Prism will go off prior to the Trap, thus converting your lovely Death School Damage into Life School Damage. And your Death Trap debuff, the one which increases the amount of Death Damage inflicted by 30%? It does nothing for Life School Damage.

But if you cast Death Prism before Death Trap, the Trap will go off and add 30% more damage to your Vampire Spell, then Death Prism will go off and convert your Death damage to Life, and Life has a boost effect on Death-school Mobs which is why we're using Death Prism ;)

So, Prism before Trap except after...well...never, really :P

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